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How Do Kids Turn a Problem Into a Product Idea?

3D pink puzzle piece and orange building block on a blue background, turning a problem into a product idea

To turn a problem into a product idea, kids list many possible solutions, then choose one to try. Children aged 10 to 13 can test each idea with three questions: does it solve the problem, can I make a simple version, and would people choose it over what they do now? Then they build a rough prototype.

Your 10-year-old has finished her research. Seven of nine kids forget their library bag. "So I'll make library bags," she says. You're not sure another bag fixes forgetting the first one.

So you ask:

"What are all the ways you could solve that?"

This guide shows how to help your child find, choose and test the strongest idea before spending a cent.

What does turning a problem into a product idea mean for kids?

A product idea is a specific way to solve a specific person's problem. It can be an object, a service or a better version of something that exists. The European Commission's EntreComp framework describes entrepreneurship as turning ideas into value for others.

Why should kids start with a problem instead of a product?

A problem gives every later decision a reason. "I want to make slime" needs customers found. "My friends' slime dries out" already has them. It is also how design thinking is taught in the Australian Curriculum.

Is my child's first idea usually the best one?

Not usually. Better ideas tend to appear after the obvious one. Listing ten ideas makes the first one an option to compare, not the only plan.

How do kids choose which product idea to make?

JuniorCEO Lab uses three checks: Solve, Make, Choose. Does it fix the main frustration? Can I make a simple version? Would people choose it over what they do now?

Idea Solve Make Choose
Decorated library bags No Yes Unlikely
A phone reminder app Partly No Unknown
Fridge magnet "pack for school" checklist Yes Yes Likely

The magnet gets three yeses, so it is prototyped first. This is an illustrative example, not a JuniorCEO Lab student case study.

How can parents help kids come up with product ideas at home?

Turn the problem into a question, list ten solutions, check the best with Solve, Make, Choose, then build a rough version. It works best after market research.

1. Ask "How might I help…?"

For example: "How might I help kids remember their library bag?"

2. List ten ideas in ten minutes

No judging until the timer stops.

3. Check the top three

Use Solve, Make, Choose, then fill in the value sentence for the winner:

"This is for ___, who wants ___, and it helps by ___."

4. Make a rough prototype

Cardboard, paper or a pretend service, finished in under an hour.

5. Test it with two people

Your child watches them use it and asks, "What would you change?"

In the classroom: start with a shared problem like lost property, have students list ten ideas each, then check their top three in pairs.

How much should parents help?

You set the budget, supervise tools and choose who your child tests with. The ideas and the prototype belong to your child. Start with free materials, supervise anything that cuts or heats, and check allergies and council rules before any food is sold.

When your child gets stuck, ask "What do you think the next step should be?" before offering an answer.

How does JuniorCEO Lab approach shaping an idea?

Shaping an idea is the third stage of the JuniorCEO Lab program, after researching customers and before building a brand. Children move from "people have this problem" to "this is what I will make".

Frequently asked questions

What's next?

This week, ask your child: "What are ten ways we could solve that?" Once people have tried their prototype, they're ready to think about a name and a look, which our next guide covers. New here? Start with entrepreneurship for kids.


About the author

Su Stanyer is the founder of JuniorCEO Lab, an Australian program that teaches children aged 10 to 13 how a business works, from exploring products and researching customers to branding, money, marketing and sales.

Sources

Government and curriculum references are general information and do not imply endorsement of JuniorCEO Lab.

S

Written by Su Stanyer

Founder of JuniorCEO Lab, helping 10 to 13-year-olds learn real business skills.

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